
My pod

Level: Sacklimber
Difficulty: 4/5stars?? (A total of 101 plays. Only me aced it & 1 person completed it)
Inspired by IceClimber back on NES.
Level 1

Requires some precision jumping and upon reaching the green mark, move into the back lane and continue with the last jump.

Only 1 try for this. If failed, have to restart level. Well not so hard to get past this if players pay attention. Solution is to make use of the creature's brains. Jump on No.1 to 2 and onto 3. Bounce off and reach for the narrow ledge on the right.

Grab hold of the rotary obstacle(Sun) and fly up the 2nd level.
Level 2

Notice the red button with yellowish green rim that I've marked in the pic as Level 2. The 2 silver bars in the center of the button actually is trying to tell the number 2 in chinese haha. It's one of the key to solving the puzzle later on.
Go pass the checkpoint, jump onto the small ledge and hop onto the middle lane of the next obstacle. After pressing X to jump off, while in mid air, push down on left analog stick. Beware of the 2 hidden plasma ball traps well blended into the snow background.

rush through, avoiding the well blended traps, wait for the rotating wheel to stop and jump over. The score bubbles in the bottom lane can be obtained through good control jumping or speed rush. It's achievable, I got a total score of 29,000+ points whereas my only prestigious community player scored 18,000.

Straightfoward, climb up to the top to end level 2. Dropping off the ledge might end up in the electrified floor but there's a slight chance to make your way back to the green camo stone platform and go for the jump again.
Level 3

The third level spilts into 3 pathways. Only 1 of them leads to the next level. Wanted to make this bigger scale but was restricted by thermometer. In front of the checkpoint, there's a grabable blue snow sponge for jumping onto the narrow ledge on the left of it.

Path 1
Wait for the grabable sponge to lower and up you go.

Path 2 & 3
During a point fest run, people tend to overlook traps hidden lol

I like the green platforms lol. Jump, jump, jump! Ends level 3.
Level 4

It's puzzle time~
Glows in green, shocks you to death. How many are there?
Clue: It's in the previous floor
To activate the bomb to blast off the gate on the left, player have to pull the correct pink floaty to the gate. Of course, if lazy, trial and error can get through this.
Pink floaty sackboy with triangle represent the number 3 (3 sides)
Pink floaty sackboy with green grenade silo represents the number 4 (4 dots)
Pink floaty sackboy with the pink flower represents the number 5 (5 petals)

After getting through the gate, there'll be a launcher mechanism but it won't work. Jump onto the mark and do something like a wall jump; reverse jump onto the steps on the right. If launcher wobbles to the left, player can grab it and shift it back to the original location and try the jump again.
Level 5 (Boss Time Trial: 90secs)

Go pass the checkpoint, grab the paintinator and forward to the start point.
There'll will be a small platform ahead for hiding from the boss's shots but it would be difficult to observe the boss's movements haha (did it on purppose)
To get the best timing, it's best to jump over the platform and fire the paintinator like mad while dodging the firing in open.
After boss dies, player can either ride down the steep slope with the bike or walk. Only one of the option gets 1 more prize bubble.
-End-

Ace Gift (ace= no lives lost)
Black bike with metal gear rex head, missile launcher. I named it tentatively as RexZero lols.
And now I wonder how come only 1 player is able to complete it, where I have over 100 plays. Personally I don't find it that difficult. I also got one coment saying it's EASY though.
Labels: Sacklimber

Element – Fire